Reg: 11-2003 Loc: Port City Baltimore Posts: 1111 Greatness: 66 (+81/-15)
Re: Notice Well lets see, VI had the auction house and Coliseum to name a few. The game was always seguing into some little mini game thing, like where you have to fight Empire forces, go through the serpent trench, etc.... I should also mention the entire game of VI was entertaining and mainly because of its brilliant settings and storyline.
--- Icewind Dale II talk
Ulbrec: ...Ennelia and Braston will meet you there, Targos's fate hinges on your success.
My response: I think Targos's fate hinges on how much Shawford can pay us from the Targos treasury.
… While 7 had its fun in the Gold Saucer, thats all there was. The only entertaining factor of FF7 was Aeris dying. That and listening to Rufus' March. I love that song. 6 on the other hand didn't have the memory capability to do the things 7 did. Hello 3 years of Technology different. So all your fun things from 7 were from Technology improving. Also most of the games from the Gold Saucer were just allowing you to replay little mini things from the story. Which I might add is rather stupid. Meteorites move VERY fast. If you can see one that close to the planet as you were able to in 7. Then you'd be dead in Seconds. Not able to travel for 40 more hours. I'm sorry Cloud and crew didn't fly around and fight things in 3 seconds when it took the player 20 hours to do it. 6's story however you knew what it was like. The planet was ripped apart. Then it was almost completely destroyed. Something mind you NO OTHER FF GAME HAS! Or rather ANY OTHER RPG with idiots trying to take over the world and destroy it in the same plan.
--- Lootra - "You picked the wrong room to break into."
My Response - "You picked the wrong room to die in."